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The Memento Project: Tetch Concept

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Over the past year I've been developing my 2D and 3D art skills to work as a professional game artist. My last year at university allowed me to do whatever I wanted, so I spent some time writing up a game design document, and went to work making pitch material. The result is The Memento Project, a Tactical Role-Playing-Game with a focus on surrealism, gunplay, and coping with disability.

So without further ado let's get started with our lead character:
Tetch Warner is a journalist graduate who had lost him arm years ago from a car collision. His life takes another drastic turn when he comes into contact with the subjective reality known as The Shell, and barely survives. This incident gets him in contact with 2 other individuals who call themselves the Seekers. The small group intend to explore this hostile reality and figure out who or what is using this reality to subjugate the populace.
Those who survive The Shell are bestowed magical abilities via their Memento, an item they were holding that holds sentimental value. Tetch's Memento is his satchel bag, which gives him the ability to hold any item and any number of items in it's seemingly limitless insides. Interestingly enough, his satchel also spawned a large magic pistol, which he uses as his primary weapon.
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